import io
import os
import sys
import subprocess
from urllib.request import url2pathname

from pychess.System.Log import log


class Player:
    def __init__(self):
        self.ready = False

    def play(self, uri):
        pass


sound_player = Player()

if sys.platform == "win32":
    import winsound

    class WinsoundPlayer(Player):
        def __init__(self):
            self.ready = True

        def play(self, uri):
            try:
                winsound.PlaySound(None, 0)
                winsound.PlaySound(
                    url2pathname(uri[5:]), winsound.SND_FILENAME | winsound.SND_ASYNC
                )
            except RuntimeError:
                log.error(
                    "ERROR: RuntimeError while playing %s." % url2pathname(uri[5:])
                )

    sound_player = WinsoundPlayer()
else:

    class GstPlayer(Player):
        def __init__(self):
            PYTHONBIN = sys.executable.split("/")[-1]
            try:
                if getattr(sys, "frozen", False):
                    gst_player = os.path.join(
                        os.path.abspath(os.path.dirname(sys.executable)),
                        "gst_player.py",
                    )
                else:
                    gst_player = os.path.join(
                        os.path.abspath(os.path.dirname(__file__)), "gst_player.py"
                    )
                self.player = subprocess.Popen(
                    [PYTHONBIN, gst_player], stdin=subprocess.PIPE
                )

                self.stdin = io.TextIOWrapper(
                    self.player.stdin, encoding="utf-8", line_buffering=True
                )
                self.ready = True
            except Exception:
                self.player = None
                log.error("ERROR: starting gst_player failed")
                raise

        def play(self, uri):
            if self.player is not None:
                try:
                    self.stdin.write(url2pathname(uri[5:]) + "\n")
                except BrokenPipeError:
                    pass

    sound_player = GstPlayer()
