ReactPhysics3D: Class Members - Functions

| ReactPhysics3D v0.10.2 C++ Physics engine library

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Here is a list of all documented functions with links to the class documentation for each member:

### - s -

- SATAlgorithm() : reactphysics3d::SATAlgorithm
- selectNarrowPhaseAlgorithm() : reactphysics3d::CollisionDispatch
- Set() : reactphysics3d::Set< V, Hash, KeyEqual >
- setA1() : reactphysics3d::HingeJointComponents
- setAllValues() : reactphysics3d::Matrix2x2, reactphysics3d::Matrix3x3, reactphysics3d::Quaternion, reactphysics3d::Vector2, reactphysics3d::Vector3
- setAngularDamping() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- setAngularLockAxisFactor() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- setAngularVelocity() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- setB2CrossA1() : reactphysics3d::HingeJointComponents
- setBiasRotation() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setBiasTranslation() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setBiasVector() : reactphysics3d::BallAndSocketJointComponents
- setBLowerLimit() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setBodyType() : reactphysics3d::RigidBodyComponents
- setBounciness() : reactphysics3d::Material
- setBroadPhaseId() : reactphysics3d::ColliderComponents
- setBUpperLimit() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setC2CrossA1() : reactphysics3d::HingeJointComponents
- setCapsuleVsCapsuleAlgorithm() : reactphysics3d::CollisionDispatch
- setCapsuleVsConvexPolyhedronAlgorithm() : reactphysics3d::CollisionDispatch
- setCenterOfMassLocal() : reactphysics3d::RigidBodyComponents
- setCenterOfMassWorld() : reactphysics3d::RigidBodyComponents
- setCollideWithMaskBits() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- setCollisionCategoryBits() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- setConeLimitHalfAngle() : reactphysics3d::BallAndSocketJoint, reactphysics3d::BallAndSocketJointComponents
- setConeLimitImpulse() : reactphysics3d::BallAndSocketJointComponents
- setConeLimitLocalAxisBody1() : reactphysics3d::BallAndSocketJointComponents
- setConeLimitLocalAxisBody2() : reactphysics3d::BallAndSocketJointComponents
- setConstrainedAngularVelocity() : reactphysics3d::RigidBodyComponents
- setConstrainedLinearVelocity() : reactphysics3d::RigidBodyComponents
- setConstrainedOrientation() : reactphysics3d::RigidBodyComponents
- setConstrainedPosition() : reactphysics3d::RigidBodyComponents
- setContactNormalLength() : reactphysics3d::DebugRenderer
- setContactPointSphereRadius() : reactphysics3d::DebugRenderer
- setContactsPositionCorrectionTechnique() : reactphysics3d::PhysicsWorld
- setConvexPolyhedronVsConvexPolyhedronAlgorithm() : reactphysics3d::CollisionDispatch
- setEventListener() : reactphysics3d::PhysicsWorld
- setExternalForce() : reactphysics3d::RigidBodyComponents
- setExternalTorque() : reactphysics3d::RigidBodyComponents
- setFrictionCoefficient() : reactphysics3d::Material
- setFromOpenGL() : reactphysics3d::Transform
- setGravity() : reactphysics3d::PhysicsWorld
- setHalfExtents() : reactphysics3d::BoxShape
- setHasCollisionShapeChangedSize() : reactphysics3d::ColliderComponents
- setHasSimulationCollider() : reactphysics3d::BodyComponents
- setHeight() : reactphysics3d::CapsuleShape
- setHingeLocalAxisBody1() : reactphysics3d::HingeJointComponents
- setHingeLocalAxisBody2() : reactphysics3d::HingeJointComponents
- setI1() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setI2() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setImpulse() : reactphysics3d::BallAndSocketJointComponents
- setImpulseLowerLimit() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setImpulseMotor() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setImpulseRotation() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setImpulseTranslation() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setImpulseUpperLimit() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setInertiaTensorWorldInverse() : reactphysics3d::RigidBodyComponents
- setInitOrientationDifferenceInv() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setInverseInertiaTensorLocal() : reactphysics3d::RigidBodyComponents
- setInverseMassMatrix() : reactphysics3d::BallAndSocketJointComponents
- setInverseMassMatrixConeLimit() : reactphysics3d::BallAndSocketJointComponents
- setInverseMassMatrixLimit() : reactphysics3d::SliderJointComponents
- setInverseMassMatrixLimitMotor() : reactphysics3d::HingeJointComponents
- setInverseMassMatrixMotor() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setInverseMassMatrixRotation() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setInverseMassMatrixTranslation() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setIsActive() : reactphysics3d::Body, reactphysics3d::BodyComponents, reactphysics3d::RigidBody
- setIsAllowedToSleep() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- setIsAlreadyInIsland() : reactphysics3d::JointComponents, reactphysics3d::RigidBodyComponents
- setIsCollisionEnabled() : reactphysics3d::JointComponents
- setIsConeLimitEnabled() : reactphysics3d::BallAndSocketJointComponents
- setIsDebugEnabled() : reactphysics3d::Body
- setIsDebugItemDisplayed() : reactphysics3d::DebugRenderer
- setIsDebugRenderingEnabled() : reactphysics3d::PhysicsWorld
- setIsEntityDisabled() : reactphysics3d::Components
- setIsGravityEnabled() : reactphysics3d::PhysicsWorld, reactphysics3d::RigidBodyComponents
- setIsLimitEnabled() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setIsLowerLimitViolated() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setIsMotorEnabled() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setIsSimulationCollider() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- setIsSleeping() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- setIsSplitImpulseActive() : reactphysics3d::ContactSolverSystem
- setIsTrigger() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- setIsUpperLimitViolated() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setIsWarmStartingActive() : reactphysics3d::SolveBallAndSocketJointSystem, reactphysics3d::SolveFixedJointSystem, reactphysics3d::SolveHingeJointSystem, reactphysics3d::SolveSliderJointSystem
- setIsWorldQueryCollider() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- setJoint() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setLinearDamping() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- setLinearLockAxisFactor() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- setLinearVelocity() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- setLocalAnchorPointBody1() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setLocalAnchorPointBody2() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setLocalCenterOfMass() : reactphysics3d::RigidBody
- setLocalInertiaTensor() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- setLocalToBodyTransform() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- setLocalToWorldTransform() : reactphysics3d::ColliderComponents
- setLogger() : reactphysics3d::PhysicsCommon
- setLowerLimit() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setMass() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- setMassDensity() : reactphysics3d::Material
- setMassInverse() : reactphysics3d::RigidBodyComponents
- setMaterial() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- setMax() : reactphysics3d::AABB
- setMaxAngleLimit() : reactphysics3d::HingeJoint
- setMaxMotorForce() : reactphysics3d::SliderJoint, reactphysics3d::SliderJointComponents
- setMaxMotorTorque() : reactphysics3d::HingeJoint, reactphysics3d::HingeJointComponents
- setMaxTranslationLimit() : reactphysics3d::SliderJoint
- setMin() : reactphysics3d::AABB
- setMinAngleLimit() : reactphysics3d::HingeJoint
- setMinTranslationLimit() : reactphysics3d::SliderJoint
- setMotorSpeed() : reactphysics3d::HingeJoint, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJoint, reactphysics3d::SliderJointComponents
- setN1() : reactphysics3d::SliderJointComponents
- setN2() : reactphysics3d::SliderJointComponents
- setNbIterationsPositionSolver() : reactphysics3d::PhysicsWorld
- setNbIterationsVelocitySolver() : reactphysics3d::PhysicsWorld
- setNeedToTestOverlap() : reactphysics3d::OverlappingPairs
- setOrientation() : reactphysics3d::Transform
- setPosition() : reactphysics3d::Transform
- setPositionCorrectionTechnique() : reactphysics3d::JointComponents
- setR1() : reactphysics3d::SliderJointComponents
- setR1PlusUCrossN1() : reactphysics3d::SliderJointComponents
- setR1PlusUCrossN2() : reactphysics3d::SliderJointComponents
- setR1PlusUCrossSliderAxis() : reactphysics3d::SliderJointComponents
- setR1World() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents
- setR2() : reactphysics3d::SliderJointComponents
- setR2CrossN1() : reactphysics3d::SliderJointComponents
- setR2CrossN2() : reactphysics3d::SliderJointComponents
- setR2CrossSliderAxis() : reactphysics3d::SliderJointComponents
- setR2World() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents
- setRadius() : reactphysics3d::CapsuleShape, reactphysics3d::SphereShape
- setRaycastTestType() : reactphysics3d::ConcaveShape, reactphysics3d::TriangleShape
- setScale() : reactphysics3d::ConcaveMeshShape, reactphysics3d::ConcaveShape, reactphysics3d::ConvexMeshShape
- setSleepAngularVelocity() : reactphysics3d::PhysicsWorld
- setSleepLinearVelocity() : reactphysics3d::PhysicsWorld
- setSleepTime() : reactphysics3d::RigidBodyComponents
- setSliderAxisBody1() : reactphysics3d::SliderJointComponents
- setSliderAxisWorld() : reactphysics3d::SliderJointComponents
- setSphereVsCapsuleAlgorithm() : reactphysics3d::CollisionDispatch
- setSphereVsConvexPolyhedronAlgorithm() : reactphysics3d::CollisionDispatch
- setSphereVsSphereAlgorithm() : reactphysics3d::CollisionDispatch
- setSplitAngularVelocity() : reactphysics3d::RigidBodyComponents
- setSplitLinearVelocity() : reactphysics3d::RigidBodyComponents
- setTimeBeforeSleep() : reactphysics3d::PhysicsWorld
- setTimeStep() : reactphysics3d::SolveBallAndSocketJointSystem, reactphysics3d::SolveFixedJointSystem, reactphysics3d::SolveHingeJointSystem, reactphysics3d::SolveSliderJointSystem
- setToIdentity() : reactphysics3d::Matrix2x2, reactphysics3d::Matrix3x3, reactphysics3d::Quaternion, reactphysics3d::Transform
- setToZero() : reactphysics3d::Matrix2x2, reactphysics3d::Matrix3x3, reactphysics3d::Quaternion, reactphysics3d::Vector2, reactphysics3d::Vector3
- setTransform() : reactphysics3d::Body, reactphysics3d::RigidBody, reactphysics3d::TransformComponents
- setType() : reactphysics3d::RigidBody
- setUpperLimit() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- setUserData() : reactphysics3d::Body, reactphysics3d::BodyComponents, reactphysics3d::Collider
- SingleFrameAllocator() : reactphysics3d::SingleFrameAllocator
- size() : reactphysics3d::Array< T >, reactphysics3d::Deque< T >, reactphysics3d::Map< K, V, Hash, KeyEqual >, reactphysics3d::Set< V, Hash, KeyEqual >, reactphysics3d::Stack< T >
- slerp() : reactphysics3d::Quaternion
- SliderJoint() : reactphysics3d::SliderJoint
- SliderJointComponent() : reactphysics3d::SliderJointComponents::SliderJointComponent
- SliderJointComponents() : reactphysics3d::SliderJointComponents
- SliderJointInfo() : reactphysics3d::SliderJointInfo
- solve() : reactphysics3d::ContactSolverSystem
- SolveBallAndSocketJointSystem() : reactphysics3d::SolveBallAndSocketJointSystem
- SolveFixedJointSystem() : reactphysics3d::SolveFixedJointSystem
- SolveHingeJointSystem() : reactphysics3d::SolveHingeJointSystem
- solvePositionConstraint() : reactphysics3d::SolveBallAndSocketJointSystem, reactphysics3d::SolveFixedJointSystem, reactphysics3d::SolveHingeJointSystem, reactphysics3d::SolveSliderJointSystem
- solvePositionConstraints() : reactphysics3d::ConstraintSolverSystem
- SolveSliderJointSystem() : reactphysics3d::SolveSliderJointSystem
- solveVelocityConstraint() : reactphysics3d::SolveBallAndSocketJointSystem, reactphysics3d::SolveFixedJointSystem, reactphysics3d::SolveHingeJointSystem, reactphysics3d::SolveSliderJointSystem
- solveVelocityConstraints() : reactphysics3d::ConstraintSolverSystem
- SphereShape() : reactphysics3d::SphereShape
- SphereVsCapsuleAlgorithm() : reactphysics3d::SphereVsCapsuleAlgorithm
- SphereVsConvexPolyhedronAlgorithm() : reactphysics3d::SphereVsConvexPolyhedronAlgorithm
- SphereVsSphereAlgorithm() : reactphysics3d::SphereVsSphereAlgorithm
- Stack() : reactphysics3d::Stack< T >
- storeImpulses() : reactphysics3d::ContactSolverSystem
- StreamDestination() : reactphysics3d::DefaultLogger::StreamDestination