ReactPhysics3D: Class Hierarchy

| ReactPhysics3D v0.10.2 C++ Physics engine library

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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]

C reactphysics3d::AABB | This class represents a bounding volume of type "Axis Aligned Bounding Box"
C reactphysics3d::Array< T > | This class represents a simple dynamic array with custom memory allocator
C reactphysics3d::BallAndSocketJointComponents::BallAndSocketJointComponent | Structure for the data of a transform component
►C reactphysics3d::Body | This class represents a body
C reactphysics3d::RigidBody | This class represents a rigid body of the physics engine
C reactphysics3d::BodyComponents::BodyComponent | Structure for the data of a collision body component
C reactphysics3d::BroadPhaseSystem | This class represents the broad-phase collision detection
C reactphysics3d::CollisionCallback::CallbackData | This class contains data about contacts between bodies
C reactphysics3d::OverlapCallback::CallbackData | This class contains data about overlap between bodies
C reactphysics3d::Collider | A collider has a collision shape (box, sphere, capsule, ...) and is attached to a RigidBody
C reactphysics3d::ColliderComponents::ColliderComponent | Structure for the data of a collider component
►C reactphysics3d::CollisionCallback | This abstract class can be used to register a callback for collision test queries
►C reactphysics3d::EventListener | This class can be used to receive notifications about events that occur during the simulation
C reactphysics3d::DebugRenderer | This class is used to display physics debug information directly into the user application view
C reactphysics3d::CollisionDetectionSystem | This class computes the collision detection algorithms
C reactphysics3d::CollisionDispatch | This is the collision dispatch configuration use in ReactPhysics3D
►C reactphysics3d::CollisionShape | This abstract class represents the collision shape associated with a body that is used during the narrow-phase collision detection
►C reactphysics3d::ConcaveShape | This abstract class represents a concave collision shape associated with a body that is used during the narrow-phase collision detection
C reactphysics3d::ConcaveMeshShape | This class represents a static concave mesh shape
C reactphysics3d::HeightFieldShape | This class represents a static height field that can be used to represent a terrain
►C reactphysics3d::ConvexShape | This abstract class represents a convex collision shape associated with a body that is used during the narrow-phase collision detection
C reactphysics3d::CapsuleShape | This class represents a capsule collision shape that is defined around the Y axis
►C reactphysics3d::ConvexPolyhedronShape | This abstract class represents a convex polyhedron collision shape associated with a body that is used during the narrow-phase collision detection
C reactphysics3d::BoxShape | This class represents a 3D box shape
C reactphysics3d::ConvexMeshShape | This class represents a convex mesh shape
C reactphysics3d::TriangleShape | This class represents a triangle collision shape that is centered at the origin and defined three points
C reactphysics3d::SphereShape | This class represents a sphere collision shape that is centered at the origin and defined by its radius
►C reactphysics3d::Components | This class represent the abstract class to store components of the ECS
C reactphysics3d::BallAndSocketJointComponents | This class represent the component of the ECS with data for the BallAndSocketJoint
C reactphysics3d::BodyComponents | This class represent the component of the ECS that contains data about a body
C reactphysics3d::ColliderComponents | This class represent the component of the ECS that contains data about the the colliders of the different bodies
C reactphysics3d::FixedJointComponents | This class represent the component of the ECS with data for the FixedJoint
C reactphysics3d::HingeJointComponents | This class represent the component of the ECS with data for the HingeJoint
C reactphysics3d::JointComponents | This class represent the component of the ECS that contains generic information about all the joints
C reactphysics3d::RigidBodyComponents | This class represent the component of the ECS that contains data about a rigid body
C reactphysics3d::SliderJointComponents | This class represent the component of the ECS with data for the SliderJoint
C reactphysics3d::TransformComponents | This class represent the component of the ECS that contains the transforms of the different entities
C reactphysics3d::ConstraintSolverData | This structure contains data from the constraint solver that are used to solve each joint constraint
C reactphysics3d::ConstraintSolverSystem | This class represents the constraint solver that is used to solve constraints between the rigid bodies
C reactphysics3d::ContactManifold | This class represents a set of contact points between two bodies that all have a similar contact normal direction
C reactphysics3d::ContactManifoldInfo | This structure contains informations about a collision contact manifold computed during the narrow-phase collision detection
C reactphysics3d::CollisionCallback::ContactPair | This class represents the contact between two colliders of the physics world
C reactphysics3d::ContactPair | This structure represents a pair of shapes that are in contact during narrow-phase
C reactphysics3d::CollisionCallback::ContactPoint | This class represents a contact point between two colliders of the physics world
C reactphysics3d::ContactPoint | This class represents a collision contact point between two bodies in the physics engine
C reactphysics3d::ContactPointInfo | This structure contains informations about a collision contact computed during the narrow-phase collision detection
C reactphysics3d::ContactSolverSystem | This class represents the contact solver system that is used to solve rigid bodies contacts
C reactphysics3d::ConvexMesh | This class describes a convex mesh made of faces and vertices
C reactphysics3d::DebugRenderer::DebugLine | Struture that represents a line of the DebugRenderer
C reactphysics3d::DebugRenderer::DebugTriangle | Struture that represents a triangle of the DebugRenderer
C reactphysics3d::Deque< T > | This class represents a Deque
►C reactphysics3d::DefaultLogger::Destination | Destination for the logs
C reactphysics3d::DefaultLogger::FileDestination | File destination for the logs
C reactphysics3d::DefaultLogger::StreamDestination | Stream destination for the logs
C reactphysics3d::DynamicAABBTree | This class implements a dynamic AABB tree that is used for broad-phase collision detection
►C reactphysics3d::DynamicAABBTreeOverlapCallback | Overlapping callback method that has to be used as parameter of the reportAllShapesOverlappingWithNode() method
C reactphysics3d::AABBOverlapCallback | This class represents a callback when two AABB overlap
C reactphysics3d::ConvexTriangleAABBOverlapCallback | This class represents a callback when an overlap occurs
►C reactphysics3d::DynamicAABBTreeRaycastCallback | Raycast callback in the Dynamic AABB Tree called when the AABB of a leaf node is hit by the ray
C reactphysics3d::BroadPhaseRaycastCallback | Callback called when the AABB of a leaf node is hit by a ray the broad-phase Dynamic AABB Tree
C reactphysics3d::ConcaveMeshRaycastCallback | Class ConcaveMeshRaycastCallback
C reactphysics3d::DynamicsSystem | This class is responsible to compute and update the dynamics of the bodies that are simulated using physics
C reactphysics3d::HalfEdgeStructure::Edge | Edge
C reactphysics3d::QHHalfEdgeStructure::Edge | An half-edge
C reactphysics3d::Entity | This class is used to identify an entity in the Entity-Component-System
C reactphysics3d::EntityManager | This class is responsible to manage the entities of the ECS
C reactphysics3d::HalfEdgeStructure::Face | Face
C reactphysics3d::QHHalfEdgeStructure::Face | A face
C reactphysics3d::FixedJointComponents::FixedJointComponent | Structure for the data of a transform component
►C reactphysics3d::DefaultLogger::Formatter | Log formatter
C reactphysics3d::DefaultLogger::HtmlFormatter | Format the logs with HTML
C reactphysics3d::DefaultLogger::TextFormatter | Format the logs with simple text
C reactphysics3d::GJKAlgorithm | This class implements a narrow-phase collision detection algorithm
C reactphysics3d::HalfEdgeStructure | This class describes a polyhedron mesh made of faces and vertices
C std::hash< reactphysics3d::DebugRenderer::DebugItem > |
C std::hash< reactphysics3d::DefaultLogger::Format > |
C std::hash< reactphysics3d::Entity > |
C std::hash< reactphysics3d::Pair< T1, T2 > > |
C reactphysics3d::HeightField | This class represents a static height field that can be used to represent a terrain
C reactphysics3d::HingeJointComponents::HingeJointComponent | Structure for the data of a transform component
C reactphysics3d::Island | An island represent an isolated group of awake bodies that are connected with each other by some contraints (contacts or joints)
C reactphysics3d::Islands | This class contains all the islands of bodies during a frame
C reactphysics3d::Array< T >::Iterator | Class Iterator
C reactphysics3d::Deque< T >::Iterator | Class Iterator
C reactphysics3d::Map< K, V, Hash, KeyEqual >::Iterator | Class Iterator
C reactphysics3d::Set< V, Hash, KeyEqual >::Iterator | Class Iterator
►C reactphysics3d::Joint | This abstract class represents a joint between two bodies
C reactphysics3d::BallAndSocketJoint | This class represents a ball-and-socket joint that allows arbitrary rotation between two bodies
C reactphysics3d::FixedJoint | This class represents a fixed joint that is used to forbid any translation or rotation between two bodies
C reactphysics3d::HingeJoint | This class represents a hinge joint that allows arbitrary rotation between two bodies around a single axis
C reactphysics3d::SliderJoint | This class represents a slider joint
C reactphysics3d::JointComponents::JointComponent | Structure for the data of a transform component
►C reactphysics3d::JointInfo | This structure is used to gather the information needed to create a joint
C reactphysics3d::BallAndSocketJointInfo | This structure is used to gather the information needed to create a ball-and-socket joint
C reactphysics3d::FixedJointInfo | This structure is used to gather the information needed to create a fixed joint
C reactphysics3d::HingeJointInfo | This structure is used to gather the information needed to create a hinge joint
C reactphysics3d::SliderJointInfo | This structure is used to gather the information needed to create a slider joint
C reactphysics3d::LastFrameCollisionInfo | This structure contains collision info about the last frame
C reactphysics3d::LinkedList< T > | This class represents a simple generic linked list
C reactphysics3d::LinkedList< T >::ListElement | Element of the linked list
►C reactphysics3d::Logger | This abstract class is the base class used to log information, warnings or errors during the execution of the library code for easier debugging
C reactphysics3d::DefaultLogger | This class is the default logger class used to log information, warnings or errors during the execution of the library code for easier debugging
C reactphysics3d::Map< K, V, Hash, KeyEqual > | This class represents a simple generic associative map
C reactphysics3d::Material | This class contains the material properties of a collider that will be use for the dynamics simulation like the friction coefficient or the bounciness of the rigid body
C reactphysics3d::Matrix2x2 | This class represents a 2x2 matrix
C reactphysics3d::Matrix3x3 | This class represents a 3x3 matrix
►C reactphysics3d::MemoryAllocator | Abstract class with the basic interface of all the derived memory allocators
C reactphysics3d::DefaultAllocator | This class represents a default memory allocator that uses standard C++ functions to allocated 16-bytes aligned memory
C reactphysics3d::HeapAllocator | This class is used to efficiently allocate memory on the heap
C reactphysics3d::PoolAllocator | This class is used to efficiently allocate memory on the heap
C reactphysics3d::SingleFrameAllocator | This class represent a memory allocator used to efficiently allocate memory on the heap that is used during a single frame
C reactphysics3d::MemoryManager | The memory manager is used to store the different memory allocators that are used by the library
C reactphysics3d::Message | This structure represent a message that can be returned to the user
►C reactphysics3d::NarrowPhaseAlgorithm | This abstract class is the base class for a narrow-phase collision detection algorithm
C reactphysics3d::CapsuleVsCapsuleAlgorithm | This class is used to compute the narrow-phase collision detection between two capsules collision shapes
C reactphysics3d::CapsuleVsConvexPolyhedronAlgorithm | This class is used to compute the narrow-phase collision detection between a capsule and a convex polyhedron
C reactphysics3d::ConvexPolyhedronVsConvexPolyhedronAlgorithm | This class is used to compute the narrow-phase collision detection between two convex polyhedra
C reactphysics3d::SphereVsCapsuleAlgorithm | This class is used to compute the narrow-phase collision detection between a sphere collision shape and a capsule collision shape
C reactphysics3d::SphereVsConvexPolyhedronAlgorithm | This class is used to compute the narrow-phase collision detection between a sphere and a convex polyhedron
C reactphysics3d::SphereVsSphereAlgorithm | This class is used to compute the narrow-phase collision detection between two sphere collision shapes
C reactphysics3d::NarrowPhaseCallback | This abstract class is the base class for a narrow-phase collision callback class
C reactphysics3d::NarrowPhaseInfoBatch::NarrowPhaseInfo | A potential collision between two colliders from the middle-phase algorithm that have to be tested during narrow-phase collision detection
C reactphysics3d::NarrowPhaseInfoBatch | This structure collects all the potential collisions from the middle-phase algorithm that have to be tested during narrow-phase collision detection
C reactphysics3d::NarrowPhaseInput | This structure contains everything that is needed to perform the narrow-phase collision detection
C reactphysics3d::OverlapCallback | This class can be used to register a callback for collision overlap queries between bodies
C reactphysics3d::OverlapCallback::OverlapPair | This class represents the contact between two colliders of the physics world
►C reactphysics3d::OverlappingPairs::OverlappingPair | A base overlapping pair
C reactphysics3d::OverlappingPairs::ConcaveOverlappingPair | An overlapping pair between a convex collider and a concave collider
C reactphysics3d::OverlappingPairs::ConvexOverlappingPair | An overlapping pair between two convex colliders
C reactphysics3d::OverlappingPairs | This class contains pairs of two colliders that are overlapping during the broad-phase collision detection
C reactphysics3d::Pair< T1, T2 > | This class represents a simple generic pair
C reactphysics3d::PhysicsCommon | This class is a singleton that needs to be instanciated once at the beginning
C reactphysics3d::PhysicsWorld | This class represents a physics world
C reactphysics3d::PolygonVertexArray::PolygonFace | Represent a polygon face of the mesh
C reactphysics3d::PolygonVertexArray | This class is used to describe the vertices and faces of a mesh
C reactphysics3d::QHHalfEdgeStructure | This class describes a polyhedron mesh made of faces and vertices
C reactphysics3d::Quaternion | This class represents a quaternion
C reactphysics3d::QuickHull | This class implements the Quickhull algorithm to compute a convex mesh from a set of 3D points
C reactphysics3d::Ray | This structure represents a 3D ray represented by two points
C reactphysics3d::RaycastCallback | This class can be used to register a callback for ray casting queries
C reactphysics3d::RaycastInfo | This structure contains the information about a raycast hit
C reactphysics3d::RaycastTest | Structure RaycastTest
C reactphysics3d::RigidBodyComponents::RigidBodyComponent | Structure for the data of a rigid body component
C reactphysics3d::SATAlgorithm | This class implements the Separating Axis Theorem algorithm (SAT)
C reactphysics3d::Set< V, Hash, KeyEqual > | This class represents a simple generic set
C reactphysics3d::SliderJointComponents::SliderJointComponent | Structure for the data of a transform component
C reactphysics3d::SolveBallAndSocketJointSystem | This class is responsible to solve the BallAndSocketJoint constraints
C reactphysics3d::SolveFixedJointSystem | This class is responsible to solve the FixedJoint constraints
C reactphysics3d::SolveHingeJointSystem | This class is responsible to solve the BallAndSocketJoint constraints
C reactphysics3d::SolveSliderJointSystem | This class is responsible to solve the SliderJoint constraints
C reactphysics3d::Stack< T > | This class represents a simple generic stack
C reactphysics3d::Transform | This class represents a position and an orientation in 3D
C reactphysics3d::TransformComponents::TransformComponent | Structure for the data of a transform component
C reactphysics3d::TreeNode | This structure represents a node of the dynamic AABB tree
C reactphysics3d::TriangleCallback | This class is used to encapsulate a callback method for a single triangle of a ConcaveMesh
C reactphysics3d::TriangleMesh | This class represents a mesh made of triangles
C reactphysics3d::TriangleVertexArray | This class is used to describe the vertices and faces of a triangular mesh
C reactphysics3d::Vector2 | This class represents a 2D vector
C reactphysics3d::Vector3 | This class represents a 3D vector
C reactphysics3d::HalfEdgeStructure::Vertex | Vertex
C reactphysics3d::QHHalfEdgeStructure::Vertex | A vertex
C reactphysics3d::VertexArray | This class is used to describe an array of vertices
C reactphysics3d::VoronoiSimplex | This class represents a simplex which is a set of 3D points
C reactphysics3d::PhysicsWorld::WorldSettings | Structure WorldSettings