ReactPhysics3D: Class Members

| ReactPhysics3D v0.10.2 C++ Physics engine library

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Here is a list of all documented class members with links to the class documentation for each member:

### - g -

- getA1() : reactphysics3d::HingeJointComponents
- getAABB() : reactphysics3d::Body
- getAbsoluteMatrix() : reactphysics3d::Matrix2x2, reactphysics3d::Matrix3x3
- getAbsoluteVector() : reactphysics3d::Vector2, reactphysics3d::Vector3
- getAngle() : reactphysics3d::HingeJoint
- getAngularDamping() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- getAngularLockAxisFactor() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- getAngularVelocity() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- getB2CrossA1() : reactphysics3d::HingeJointComponents
- getBack() : reactphysics3d::Deque< T >
- getBiasRotation() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getBiasTranslation() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getBiasVector() : reactphysics3d::BallAndSocketJointComponents
- getBLowerLimit() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getBodies() : reactphysics3d::Island
- getBody() : reactphysics3d::BodyComponents, reactphysics3d::Collider, reactphysics3d::ColliderComponents
- getBody1() : reactphysics3d::CollisionCallback::ContactPair, reactphysics3d::Joint, reactphysics3d::OverlapCallback::OverlapPair
- getBody1Entity() : reactphysics3d::JointComponents
- getBody2() : reactphysics3d::CollisionCallback::ContactPair, reactphysics3d::Joint, reactphysics3d::OverlapCallback::OverlapPair
- getBody2Entity() : reactphysics3d::JointComponents
- getBodyType() : reactphysics3d::RigidBodyComponents
- getBounciness() : reactphysics3d::Material
- getBounds() : reactphysics3d::ConvexMesh, reactphysics3d::HeightField, reactphysics3d::TriangleMesh
- getBroadPhaseId() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- getBUpperLimit() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getC2CrossA1() : reactphysics3d::HingeJointComponents
- getCapsuleVsCapsuleAlgorithm() : reactphysics3d::CollisionDispatch
- getCapsuleVsCapsuleBatch() : reactphysics3d::NarrowPhaseInput
- getCapsuleVsConvexPolyhedronAlgorithm() : reactphysics3d::CollisionDispatch
- getCapsuleVsConvexPolyhedronBatch() : reactphysics3d::NarrowPhaseInput
- getCategoryName() : reactphysics3d::Logger
- getCenter() : reactphysics3d::AABB
- getCenterOfMassLocal() : reactphysics3d::RigidBodyComponents
- getCenterOfMassWorld() : reactphysics3d::RigidBodyComponents
- getCentroid() : reactphysics3d::BoxShape, reactphysics3d::ConvexMesh, reactphysics3d::ConvexMeshShape, reactphysics3d::ConvexPolyhedronShape, reactphysics3d::TriangleShape
- getCollider() : reactphysics3d::Body, reactphysics3d::ColliderComponents
- getCollider1() : reactphysics3d::CollisionCallback::ContactPair, reactphysics3d::OverlapCallback::OverlapPair
- getCollider2() : reactphysics3d::CollisionCallback::ContactPair, reactphysics3d::OverlapCallback::OverlapPair
- getColliderForBroadPhaseId() : reactphysics3d::BroadPhaseSystem
- getColliders() : reactphysics3d::BodyComponents
- getCollideWithMaskBits() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- getCollisionCategoryBits() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- getCollisionDispatch() : reactphysics3d::CollisionDetectionSystem, reactphysics3d::PhysicsWorld
- getCollisionShape() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- getColumn() : reactphysics3d::Matrix2x2, reactphysics3d::Matrix3x3
- getConeHalfAngle() : reactphysics3d::BallAndSocketJoint
- getConeLimitHalfAngle() : reactphysics3d::BallAndSocketJoint, reactphysics3d::BallAndSocketJointComponents
- getConeLimitImpulse() : reactphysics3d::BallAndSocketJointComponents
- getConeLimitLocalAxisBody1() : reactphysics3d::BallAndSocketJointComponents
- getConeLimitLocalAxisBody2() : reactphysics3d::BallAndSocketJointComponents
- getConjugate() : reactphysics3d::Quaternion
- getConstrainedAngularVelocity() : reactphysics3d::RigidBodyComponents
- getConstrainedLinearVelocity() : reactphysics3d::RigidBodyComponents
- getConstrainedOrientation() : reactphysics3d::RigidBodyComponents
- getConstrainedPosition() : reactphysics3d::RigidBodyComponents
- getContactManifolds() : reactphysics3d::Island
- getContactNormalLength() : reactphysics3d::DebugRenderer
- getContactPair() : reactphysics3d::CollisionCallback::CallbackData
- getContactPoint() : reactphysics3d::CollisionCallback::ContactPair
- getContactPointSphereRadius() : reactphysics3d::DebugRenderer
- getConvexPolyhedronVsConvexPolyhedronAlgorithm() : reactphysics3d::CollisionDispatch
- getConvexPolyhedronVsConvexPolyhedronBatch() : reactphysics3d::NarrowPhaseInput
- getDataType() : reactphysics3d::VertexArray
- getDebugRenderer() : reactphysics3d::PhysicsWorld
- getDeterminant() : reactphysics3d::Matrix2x2, reactphysics3d::Matrix3x3
- getEntity() : reactphysics3d::Body, reactphysics3d::Collider, reactphysics3d::Joint
- getEntityIndex() : reactphysics3d::Components
- getEventType() : reactphysics3d::CollisionCallback::ContactPair, reactphysics3d::OverlapCallback::OverlapPair
- getExtent() : reactphysics3d::AABB
- getExternalForce() : reactphysics3d::RigidBodyComponents
- getExternalTorque() : reactphysics3d::RigidBodyComponents
- getFace() : reactphysics3d::BoxShape, reactphysics3d::ConvexMeshShape, reactphysics3d::ConvexPolyhedronShape, reactphysics3d::HalfEdgeStructure, reactphysics3d::TriangleShape
- getFaceNormal() : reactphysics3d::BoxShape, reactphysics3d::ConvexMesh, reactphysics3d::ConvexMeshShape, reactphysics3d::ConvexPolyhedronShape, reactphysics3d::TriangleShape
- getFaces() : reactphysics3d::QHHalfEdgeStructure
- getFatAABB() : reactphysics3d::BroadPhaseSystem, reactphysics3d::DynamicAABBTree
- getForce() : reactphysics3d::RigidBody
- getFrictionCoefficient() : reactphysics3d::Material
- getFrictionCoefficientSqrt() : reactphysics3d::Material
- getFront() : reactphysics3d::Deque< T >
- getGeneration() : reactphysics3d::Entity
- getGravity() : reactphysics3d::PhysicsWorld
- getHalfEdge() : reactphysics3d::BoxShape, reactphysics3d::ConvexMeshShape, reactphysics3d::ConvexPolyhedronShape, reactphysics3d::HalfEdgeStructure, reactphysics3d::TriangleShape
- getHalfEdges() : reactphysics3d::QHHalfEdgeStructure
- getHalfEdgeStructure() : reactphysics3d::ConvexMesh
- getHalfExtents() : reactphysics3d::BoxShape
- getHasCollisionShapeChangedSize() : reactphysics3d::ColliderComponents
- getHasNormals() : reactphysics3d::TriangleVertexArray
- getHasSimulationCollider() : reactphysics3d::BodyComponents
- getHeader() : reactphysics3d::DefaultLogger::Formatter, reactphysics3d::DefaultLogger::TextFormatter
- getHeapAllocator() : reactphysics3d::MemoryManager
- getHeight() : reactphysics3d::CapsuleShape
- getHeightAt() : reactphysics3d::HeightField
- getHeightDataType() : reactphysics3d::HeightField
- getHeightField() : reactphysics3d::HeightFieldShape
- getHingeLocalAxisBody1() : reactphysics3d::HingeJointComponents
- getHingeLocalAxisBody2() : reactphysics3d::HingeJointComponents
- getI1() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getI2() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getId() : reactphysics3d::CollisionShape
- getImpulse() : reactphysics3d::BallAndSocketJointComponents
- getImpulseLowerLimit() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getImpulseMotor() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getImpulseRotation() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getImpulseTranslation() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getImpulseUpperLimit() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getIndex() : reactphysics3d::Entity
- getIndexDataType() : reactphysics3d::PolygonVertexArray, reactphysics3d::TriangleVertexArray
- getIndicesStart() : reactphysics3d::PolygonVertexArray, reactphysics3d::TriangleVertexArray
- getIndicesStride() : reactphysics3d::PolygonVertexArray, reactphysics3d::TriangleVertexArray
- getInertiaTensorLocalInverse() : reactphysics3d::RigidBodyComponents
- getInertiaTensorWorldInverse() : reactphysics3d::RigidBodyComponents
- getInitOrientationDifferenceInv() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getIntegerHeightScale() : reactphysics3d::HeightField
- getInverse() : reactphysics3d::Matrix2x2, reactphysics3d::Matrix3x3, reactphysics3d::Quaternion, reactphysics3d::Transform
- getInverseMassMatrix() : reactphysics3d::BallAndSocketJointComponents
- getInverseMassMatrixConeLimit() : reactphysics3d::BallAndSocketJointComponents
- getInverseMassMatrixLimit() : reactphysics3d::SliderJointComponents
- getInverseMassMatrixLimitMotor() : reactphysics3d::HingeJointComponents
- getInverseMassMatrixMotor() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getInverseMassMatrixRotation() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getInverseMassMatrixTranslation() : reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getIsActive() : reactphysics3d::BodyComponents
- getIsAllowedToSleep() : reactphysics3d::RigidBodyComponents
- getIsAlreadyInIsland() : reactphysics3d::JointComponents, reactphysics3d::RigidBodyComponents
- getIsCollisionEnabled() : reactphysics3d::JointComponents
- getIsConeLimitEnabled() : reactphysics3d::BallAndSocketJointComponents
- getIsDebugItemDisplayed() : reactphysics3d::DebugRenderer
- getIsDebugRenderingEnabled() : reactphysics3d::PhysicsWorld
- getIsEntityDisabled() : reactphysics3d::Components
- getIsGravityEnabled() : reactphysics3d::RigidBodyComponents
- getIsHit() : reactphysics3d::ConcaveMeshRaycastCallback
- getIsLimitEnabled() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getIsLowerLimitViolated() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getIsMotorEnabled() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getIsRestingContact() : reactphysics3d::ContactPoint
- getIsSimulationCollider() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- getIsSleeping() : reactphysics3d::RigidBodyComponents
- getIsTrigger() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- getIsUpperLimitViolated() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getIsWorldQueryCollider() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- getJoint() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::JointComponents, reactphysics3d::SliderJointComponents
- getJoints() : reactphysics3d::RigidBodyComponents
- getLevelName() : reactphysics3d::Logger
- getLinearDamping() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- getLinearLockAxisFactor() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- getLinearVelocity() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- getLines() : reactphysics3d::DebugRenderer
- getLinesArray() : reactphysics3d::DebugRenderer
- getListHead() : reactphysics3d::LinkedList< T >
- getLocalAnchorPointBody1() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getLocalAnchorPointBody2() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getLocalBounds() : reactphysics3d::BoxShape, reactphysics3d::CapsuleShape, reactphysics3d::CollisionShape, reactphysics3d::ConcaveMeshShape, reactphysics3d::ConvexMeshShape, reactphysics3d::HeightFieldShape, reactphysics3d::SphereShape, reactphysics3d::TriangleShape
- getLocalCenterOfMass() : reactphysics3d::RigidBody
- getLocalInertiaTensor() : reactphysics3d::BoxShape, reactphysics3d::CapsuleShape, reactphysics3d::CollisionShape, reactphysics3d::ConcaveShape, reactphysics3d::ConvexMesh, reactphysics3d::ConvexMeshShape, reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents, reactphysics3d::SphereShape, reactphysics3d::TriangleShape
- getLocalPoint() : reactphysics3d::Body
- getLocalPointOnCollider1() : reactphysics3d::CollisionCallback::ContactPoint
- getLocalPointOnCollider2() : reactphysics3d::CollisionCallback::ContactPoint
- getLocalPointOnShape1() : reactphysics3d::ContactPoint
- getLocalPointOnShape2() : reactphysics3d::ContactPoint
- getLocalTime() : reactphysics3d::DefaultLogger::Formatter
- getLocalToBodyTransform() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- getLocalToWorldTransform() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- getLocalVector() : reactphysics3d::Body
- getLogger() : reactphysics3d::PhysicsCommon
- getLowerLimit() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getMargin() : reactphysics3d::ConvexShape
- getMass() : reactphysics3d::RigidBody, reactphysics3d::RigidBodyComponents
- getMassDensity() : reactphysics3d::Material
- getMassInverse() : reactphysics3d::RigidBodyComponents
- getMaterial() : reactphysics3d::Collider, reactphysics3d::ColliderComponents
- getMatrix() : reactphysics3d::Quaternion
- getMax() : reactphysics3d::AABB
- getMaxAngleLimit() : reactphysics3d::HingeJoint
- getMaxAxis() : reactphysics3d::Vector2, reactphysics3d::Vector3
- getMaxHeight() : reactphysics3d::HeightField
- getMaxLengthSquareOfAPoint() : reactphysics3d::VoronoiSimplex
- getMaxMotorForce() : reactphysics3d::SliderJoint, reactphysics3d::SliderJointComponents
- getMaxMotorTorque() : reactphysics3d::HingeJoint, reactphysics3d::HingeJointComponents
- getMaxTranslationLimit() : reactphysics3d::SliderJoint
- getMaxValue() : reactphysics3d::Vector3
- getMemoryManager() : reactphysics3d::CollisionDetectionSystem, reactphysics3d::PhysicsWorld
- getMin() : reactphysics3d::AABB
- getMinAngleLimit() : reactphysics3d::HingeJoint
- getMinAxis() : reactphysics3d::Vector2, reactphysics3d::Vector3
- getMinHeight() : reactphysics3d::HeightField
- getMinTranslationLimit() : reactphysics3d::SliderJoint
- getMinValue() : reactphysics3d::Vector3
- getMotorForce() : reactphysics3d::SliderJoint
- getMotorSpeed() : reactphysics3d::HingeJoint, reactphysics3d::HingeJointComponents, reactphysics3d::SliderJoint, reactphysics3d::SliderJointComponents
- getMotorTorque() : reactphysics3d::HingeJoint
- getN1() : reactphysics3d::SliderJointComponents
- getN2() : reactphysics3d::SliderJointComponents
- getName() : reactphysics3d::CollisionShape, reactphysics3d::PhysicsWorld
- getNbBodies() : reactphysics3d::Island
- getNbColliders() : reactphysics3d::Body
- getNbColumns() : reactphysics3d::HeightField
- getNbComponents() : reactphysics3d::Components
- getNbContactManifolds() : reactphysics3d::Island
- getNbContactPairs() : reactphysics3d::CollisionCallback::CallbackData
- getNbContactPoints() : reactphysics3d::CollisionCallback::ContactPair
- getNbEnabledComponents() : reactphysics3d::Components
- getNbFaces() : reactphysics3d::BoxShape, reactphysics3d::ConvexMesh, reactphysics3d::ConvexMeshShape, reactphysics3d::ConvexPolyhedronShape, reactphysics3d::HalfEdgeStructure, reactphysics3d::PolygonVertexArray, reactphysics3d::QHHalfEdgeStructure, reactphysics3d::TriangleShape
- getNbHalfEdges() : reactphysics3d::BoxShape, reactphysics3d::ConvexMeshShape, reactphysics3d::ConvexPolyhedronShape, reactphysics3d::HalfEdgeStructure, reactphysics3d::QHHalfEdgeStructure, reactphysics3d::TriangleShape
- getNbIslands() : reactphysics3d::Islands
- getNbIterationsPositionSolver() : reactphysics3d::PhysicsWorld
- getNbIterationsVelocitySolver() : reactphysics3d::PhysicsWorld
- getNbJoints() : reactphysics3d::Island
- getNbLines() : reactphysics3d::DebugRenderer
- getNbObjects() : reactphysics3d::NarrowPhaseInfoBatch
- getNbOverlappingPairs() : reactphysics3d::OverlapCallback::CallbackData
- getNbRigidBodies() : reactphysics3d::PhysicsWorld
- getNbRows() : reactphysics3d::HeightField
- getNbTriangles() : reactphysics3d::ConcaveMeshShape, reactphysics3d::DebugRenderer, reactphysics3d::TriangleMesh, reactphysics3d::TriangleVertexArray
- getNbVertices() : reactphysics3d::BoxShape, reactphysics3d::ConcaveMeshShape, reactphysics3d::ConvexMesh, reactphysics3d::ConvexMeshShape, reactphysics3d::ConvexPolyhedronShape, reactphysics3d::HalfEdgeStructure, reactphysics3d::PolygonVertexArray, reactphysics3d::QHHalfEdgeStructure, reactphysics3d::TriangleMesh, reactphysics3d::TriangleShape, reactphysics3d::TriangleVertexArray, reactphysics3d::VertexArray
- getNodeDataInt() : reactphysics3d::DynamicAABBTree
- getNodeDataPointer() : reactphysics3d::DynamicAABBTree
- getNormal() : reactphysics3d::ContactPoint
- getOneUnitOrthogonalVector() : reactphysics3d::Vector2, reactphysics3d::Vector3
- getOpenGLMatrix() : reactphysics3d::Transform
- getOrientation() : reactphysics3d::Transform
- getOverlappingPair() : reactphysics3d::OverlapCallback::CallbackData, reactphysics3d::OverlappingPairs
- getOverlappingPairs() : reactphysics3d::ColliderComponents
- getPenetrationDepth() : reactphysics3d::CollisionCallback::ContactPoint, reactphysics3d::ContactPoint
- getPenetrationImpulse() : reactphysics3d::ContactPoint
- getPolygonFace() : reactphysics3d::PolygonVertexArray
- getPoolAllocator() : reactphysics3d::MemoryManager
- getPosition() : reactphysics3d::Transform
- getPositionCorrectionTechnique() : reactphysics3d::JointComponents
- getR1() : reactphysics3d::SliderJointComponents
- getR1PlusUCrossN1() : reactphysics3d::SliderJointComponents
- getR1PlusUCrossN2() : reactphysics3d::SliderJointComponents
- getR1PlusUCrossSliderAxis() : reactphysics3d::SliderJointComponents
- getR1World() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents
- getR2() : reactphysics3d::SliderJointComponents
- getR2CrossN1() : reactphysics3d::SliderJointComponents
- getR2CrossN2() : reactphysics3d::SliderJointComponents
- getR2CrossSliderAxis() : reactphysics3d::SliderJointComponents
- getR2World() : reactphysics3d::BallAndSocketJointComponents, reactphysics3d::FixedJointComponents, reactphysics3d::HingeJointComponents
- getRadius() : reactphysics3d::CapsuleShape, reactphysics3d::SphereShape
- getRaycastTestType() : reactphysics3d::ConcaveShape, reactphysics3d::TriangleShape
- getReactionForce() : reactphysics3d::BallAndSocketJoint, reactphysics3d::FixedJoint, reactphysics3d::HingeJoint, reactphysics3d::Joint, reactphysics3d::SliderJoint
- getReactionTorque() : reactphysics3d::BallAndSocketJoint, reactphysics3d::FixedJoint, reactphysics3d::HingeJoint, reactphysics3d::Joint, reactphysics3d::SliderJoint
- getRigidBody() : reactphysics3d::PhysicsWorld, reactphysics3d::RigidBodyComponents
- getRootAABB() : reactphysics3d::DynamicAABBTree
- getRotationAngleAxis() : reactphysics3d::Quaternion
- getRow() : reactphysics3d::Matrix2x2, reactphysics3d::Matrix3x3
- getScale() : reactphysics3d::ConcaveShape, reactphysics3d::ConvexMeshShape
- getSimplex() : reactphysics3d::VoronoiSimplex
- getSingleFrameAllocator() : reactphysics3d::MemoryManager
- getSizeBytes() : reactphysics3d::DefaultLogger::Destination, reactphysics3d::DefaultLogger::FileDestination, reactphysics3d::DefaultLogger::StreamDestination
- getSizeInBytes() : reactphysics3d::ContactPoint
- getSleepAngularVelocity() : reactphysics3d::PhysicsWorld
- getSleepLinearVelocity() : reactphysics3d::PhysicsWorld
- getSleepTime() : reactphysics3d::RigidBodyComponents
- getSliderAxisBody1() : reactphysics3d::SliderJointComponents
- getSliderAxisWorld() : reactphysics3d::SliderJointComponents
- getSphereVsCapsuleAlgorithm() : reactphysics3d::CollisionDispatch
- getSphereVsCapsuleBatch() : reactphysics3d::NarrowPhaseInput
- getSphereVsConvexPolyhedronAlgorithm() : reactphysics3d::CollisionDispatch
- getSphereVsConvexPolyhedronBatch() : reactphysics3d::NarrowPhaseInput
- getSphereVsSphereAlgorithm() : reactphysics3d::CollisionDispatch
- getSphereVsSphereBatch() : reactphysics3d::NarrowPhaseInput
- getSplitAngularVelocity() : reactphysics3d::RigidBodyComponents
- getSplitLinearVelocity() : reactphysics3d::RigidBodyComponents
- getStart() : reactphysics3d::VertexArray
- getStride() : reactphysics3d::VertexArray
- getTail() : reactphysics3d::DefaultLogger::Formatter
- getTimeBeforeSleep() : reactphysics3d::PhysicsWorld
- getTorque() : reactphysics3d::RigidBody
- getTrace() : reactphysics3d::Matrix2x2, reactphysics3d::Matrix3x3
- getTransform() : reactphysics3d::Body, reactphysics3d::TransformComponents
- getTranslation() : reactphysics3d::SliderJoint
- getTranspose() : reactphysics3d::Matrix2x2, reactphysics3d::Matrix3x3
- getTriangles() : reactphysics3d::DebugRenderer
- getTrianglesArray() : reactphysics3d::DebugRenderer
- getTriangleVertices() : reactphysics3d::ConcaveMeshShape, reactphysics3d::TriangleMesh
- getTriangleVerticesIndices() : reactphysics3d::ConcaveMeshShape, reactphysics3d::TriangleMesh, reactphysics3d::TriangleVertexArray
- getTriangleVerticesNormals() : reactphysics3d::ConcaveMeshShape, reactphysics3d::TriangleMesh
- getType() : reactphysics3d::CollisionShape, reactphysics3d::Joint, reactphysics3d::JointComponents, reactphysics3d::RigidBody
- getUnit() : reactphysics3d::Quaternion, reactphysics3d::Vector2, reactphysics3d::Vector3
- getUpperLimit() : reactphysics3d::HingeJointComponents, reactphysics3d::SliderJointComponents
- getUserData() : reactphysics3d::Body, reactphysics3d::BodyComponents, reactphysics3d::Collider
- getVectorV() : reactphysics3d::Quaternion
- getVertex() : reactphysics3d::BoxShape, reactphysics3d::ConcaveMeshShape, reactphysics3d::ConvexMesh, reactphysics3d::ConvexMeshShape, reactphysics3d::ConvexPolyhedronShape, reactphysics3d::HalfEdgeStructure, reactphysics3d::PolygonVertexArray, reactphysics3d::QHHalfEdgeStructure::Face, reactphysics3d::TriangleMesh, reactphysics3d::TriangleShape, reactphysics3d::TriangleVertexArray, reactphysics3d::VertexArray
- getVertexAt() : reactphysics3d::HeightField, reactphysics3d::HeightFieldShape
- getVertexDataType() : reactphysics3d::PolygonVertexArray, reactphysics3d::TriangleVertexArray
- getVertexIndexInFace() : reactphysics3d::PolygonVertexArray
- getVertexNormal() : reactphysics3d::ConcaveMeshShape, reactphysics3d::TriangleMesh, reactphysics3d::TriangleVertexArray
- getVertexNormalDataType() : reactphysics3d::TriangleVertexArray
- getVertexPosition() : reactphysics3d::BoxShape, reactphysics3d::ConvexMeshShape, reactphysics3d::ConvexPolyhedronShape, reactphysics3d::TriangleShape
- getVertices() : reactphysics3d::QHHalfEdgeStructure
- getVerticesNormalsStart() : reactphysics3d::TriangleVertexArray
- getVerticesNormalsStride() : reactphysics3d::TriangleVertexArray
- getVerticesStart() : reactphysics3d::PolygonVertexArray, reactphysics3d::TriangleVertexArray
- getVerticesStride() : reactphysics3d::PolygonVertexArray, reactphysics3d::TriangleVertexArray
- getVolume() : reactphysics3d::AABB, reactphysics3d::BoxShape, reactphysics3d::CapsuleShape, reactphysics3d::CollisionShape, reactphysics3d::ConcaveShape, reactphysics3d::ConvexMesh, reactphysics3d::ConvexMeshShape, reactphysics3d::SphereShape, reactphysics3d::TriangleShape
- getWorld() : reactphysics3d::CollisionDetectionSystem
- getWorldAABB() : reactphysics3d::Collider, reactphysics3d::CollisionDetectionSystem, reactphysics3d::PhysicsWorld
- getWorldEventListener() : reactphysics3d::CollisionDetectionSystem
- getWorldNormal() : reactphysics3d::CollisionCallback::ContactPoint
- getWorldPoint() : reactphysics3d::Body
- getWorldVector() : reactphysics3d::Body
- GJKAlgorithm() : reactphysics3d::GJKAlgorithm
- gjkSeparatingAxis : reactphysics3d::LastFrameCollisionInfo
- gravity : reactphysics3d::PhysicsWorld::WorldSettings