ReactPhysics3D: reactphysics3d::SolveFixedJointSystem Class Reference

| ReactPhysics3D v0.10.2 C++ Physics engine library

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Public Member Functions | List of all members
reactphysics3d::SolveFixedJointSystem Class Reference

This class is responsible to solve the FixedJoint constraints. More...

`#include <include/reactphysics3d/systems/SolveFixedJointSystem.h>`

## Public Member Functions
| SolveFixedJointSystem (PhysicsWorld &world, RigidBodyComponents &rigidBodyComponents, TransformComponents &transformComponents, JointComponents &jointComponents, FixedJointComponents &fixedJointComponents)
| Constructor.
| ~SolveFixedJointSystem ()=default
| Destructor.
void | initBeforeSolve ()
| Initialize before solving the constraint.
void | warmstart ()
| Warm start the constraint (apply the previous impulse at the beginning of the step)
void | solveVelocityConstraint ()
| Solve the velocity constraint.
void | solvePositionConstraint ()
| Solve the position constraint (for position error correction)
void | setTimeStep (decimal timeStep)
| Set the time step.
void | setIsWarmStartingActive (bool isWarmStartingActive)
| Set to true to enable warm starting.

## Detailed Description

This class is responsible to solve the FixedJoint constraints.

The documentation for this class was generated from the following files:

- include/reactphysics3d/systems/SolveFixedJointSystem.h
- src/systems/SolveFixedJointSystem.cpp