ReactPhysics3D: reactphysics3d::QuickHull Class Reference

| ReactPhysics3D v0.10.2 C++ Physics engine library

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Static Public Member Functions | List of all members
reactphysics3d::QuickHull Class Reference

This class implements the Quickhull algorithm to compute a convex mesh from a set of 3D points. More...

`#include <include/reactphysics3d/utils/quickhull/QuickHull.h>`

## Static Public Member Functions
static bool | computeConvexHull (const VertexArray &vertexArray, PolygonVertexArray &outPolygonVertexArray, Array< float > &outVertices, Array< unsigned int > &outIndices, Array< PolygonVertexArray::PolygonFace > &outFaces, MemoryAllocator &allocator, std::vector< Message > &errors)
| Compute the convex hull of a set of points and returns true if there are no errors.

## Detailed Description

This class implements the Quickhull algorithm to compute a convex mesh from a set of 3D points.

The documentation for this class was generated from the following files:

- include/reactphysics3d/utils/quickhull/QuickHull.h
- src/utils/quickhull/QuickHull.cpp