ReactPhysics3D: Member List

| ReactPhysics3D v0.10.2 C++ Physics engine library

Loading...
Searching...
No Matches
reactphysics3d::Collider Member List

This is the complete list of members for reactphysics3d::Collider, including all inherited members.

Collider(Entity entity, Body *body, MemoryManager &memoryManager) | reactphysics3d::Collider |
Collider(const Collider &collider)=delete | reactphysics3d::Collider |
getBody() const | reactphysics3d::Collider |
getBroadPhaseId() const | reactphysics3d::Collider |
getCollideWithMaskBits() const | reactphysics3d::Collider |
getCollisionCategoryBits() const | reactphysics3d::Collider |
getCollisionShape() | reactphysics3d::Collider |
getCollisionShape() const | reactphysics3d::Collider |
getEntity() const | reactphysics3d::Collider |
getIsSimulationCollider() const | reactphysics3d::Collider |
getIsTrigger() const | reactphysics3d::Collider |
getIsWorldQueryCollider() const | reactphysics3d::Collider |
getLocalToBodyTransform() const | reactphysics3d::Collider |
getLocalToWorldTransform() const | reactphysics3d::Collider |
getMaterial() | reactphysics3d::Collider |
getUserData() const | reactphysics3d::Collider |
getWorldAABB() const | reactphysics3d::Collider |
operator=(const Collider &collider)=delete | reactphysics3d::Collider |
raycast(const Ray &ray, RaycastInfo &raycastInfo) | reactphysics3d::Collider |
setCollideWithMaskBits(unsigned short collideWithMaskBits) | reactphysics3d::Collider |
setCollisionCategoryBits(unsigned short collisionCategoryBits) | reactphysics3d::Collider |
setIsSimulationCollider(bool isSimulationCollider) const | reactphysics3d::Collider |
setIsTrigger(bool isTrigger) const | reactphysics3d::Collider |
setIsWorldQueryCollider(bool isWorldQueryCollider) const | reactphysics3d::Collider |
setLocalToBodyTransform(const Transform &transform) | reactphysics3d::Collider |
setMaterial(const Material &material) | reactphysics3d::Collider |
setUserData(void *userData) | reactphysics3d::Collider |
testAABBOverlap(const AABB &worldAABB) const | reactphysics3d::Collider |
testPointInside(const Vector3 &worldPoint) | reactphysics3d::Collider |
~Collider() | reactphysics3d::Collider | virtual