ReactPhysics3D: Member List

| ReactPhysics3D v0.10.2 C++ Physics engine library

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reactphysics3d::CollisionShape Member List

This is the complete list of members for reactphysics3d::CollisionShape, including all inherited members.

CollisionShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator) | reactphysics3d::CollisionShape |
CollisionShape(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape |
computeTransformedAABB(const Transform &transform) const | reactphysics3d::CollisionShape | virtual
getId() const | reactphysics3d::CollisionShape |
getLocalBounds() const =0 | reactphysics3d::CollisionShape | pure virtual
getLocalInertiaTensor(decimal mass) const =0 | reactphysics3d::CollisionShape | pure virtual
getName() const | reactphysics3d::CollisionShape |
getType() const | reactphysics3d::CollisionShape |
getVolume() const =0 | reactphysics3d::CollisionShape | pure virtual
isConvex() const =0 | reactphysics3d::CollisionShape | pure virtual
isPolyhedron() const =0 | reactphysics3d::CollisionShape | pure virtual
operator=(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape |
to_string() const =0 | reactphysics3d::CollisionShape | pure virtual
~CollisionShape()=default | reactphysics3d::CollisionShape | virtual