ReactPhysics3D: reactphysics3d::ConcaveMeshRaycastCallback Class Reference

| ReactPhysics3D v0.10.2 C++ Physics engine library

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Public Member Functions | List of all members
reactphysics3d::ConcaveMeshRaycastCallback Class Reference

Class ConcaveMeshRaycastCallback. More...

`#include <include/reactphysics3d/collision/shapes/ConcaveMeshShape.h>`

Inheritance diagram for reactphysics3d::ConcaveMeshRaycastCallback:

## Public Member Functions
| ConcaveMeshRaycastCallback (const ConcaveMeshShape &concaveMeshShape, Collider *collider, RaycastInfo &raycastInfo, const Ray &ray, MemoryAllocator &allocator)
virtual decimal | raycastBroadPhaseShape (int32 nodeId, const Ray &ray) override
| Collect all the AABB nodes that are hit by the ray in the Dynamic AABB Tree.
void | raycastTriangles ()
| Raycast all collision shapes that have been collected.
bool | getIsHit () const
| Return true if a raycast hit has been found.

## Detailed Description

Class ConcaveMeshRaycastCallback.

## Member Function Documentation

## ◆ raycastBroadPhaseShape()

decimal ConcaveMeshRaycastCallback::raycastBroadPhaseShape | ( | int32 | nodeId,
|  | const Ray & | ray )
| overridevirtual

Collect all the AABB nodes that are hit by the ray in the Dynamic AABB Tree.

Implements reactphysics3d::DynamicAABBTreeRaycastCallback.

The documentation for this class was generated from the following files:

- include/reactphysics3d/collision/shapes/ConcaveMeshShape.h
- src/collision/shapes/ConcaveMeshShape.cpp